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Documentation overview / PlayFab Hub — Documentation

PlayFab Hub — Documentation

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The PlayFab toolkit that doesn't need Azure. ScriptableObject-configured managers for every PlayFab client feature, one editor Hub to configure and health-check them, samples in both uGUI and UI Toolkit — plus an editor-only Admin Hub for live-ops (economy push, CloudScript deploy, Title Data/News, UGC moderation, bans, players) over secret-key REST.

📖 Interactive docs: open index.html in a browser for the designed offline guide covering both halves (client integration + Admin Hub), with diagrams and copy-paste snippets. The linked HTML guides cover the client integration; the Admin Hub is documented in the package README.html and index.html.

Requirements and scope

Requires a PlayFab title and the separate PlayFab Unity SDK. PlayFab usage and optional Azure/platform services can incur charges. Legacy JavaScript CloudScript is PlayFab-hosted and does not require an Azure subscription. Gameplay policies and UGC moderation handlers are customer supplied.

Read Authentication, Reliability and IAP limits, and Server integration before connecting a production title.

Contents

  1. Getting Started — installation and first login
  2. Configuration — the settings asset, environments, secrets
  3. Feature Prerequisites & Setup — per-feature requirements with official links
  4. Seasons, Group Data, Scheduled Events & Matchmaking Polling — the live-game recipes
  5. Samples Guide — Login / Leaderboard / Shop in both UIs
  6. Extending & Customizing — add features, events, your own UI
  7. Troubleshooting

The 10 managers (quick map)

PlayFabHub.Auth · .Data · .Economy (v1+v2) · .Leaderboards · .CloudScript · .Social · .Analytics · .LiveOps · .Notifications · .Multiplayer — every call returns HubResult<T> (one Ok/Error object, no callback pairs); cross-cutting signals on the PlayFabHubEvents bus. Full API table with snippets: see the package README.html.


Mind Invaders Games · PlayFab Hub 1.0.0 · Updated 14 September 2026