PlayFab Hub — Documentation¶
On this page
The PlayFab toolkit that doesn't need Azure. ScriptableObject-configured managers for every PlayFab client feature, one editor Hub to configure and health-check them, samples in both uGUI and UI Toolkit — plus an editor-only Admin Hub for live-ops (economy push, CloudScript deploy, Title Data/News, UGC moderation, bans, players) over secret-key REST.
📖 Interactive docs: open
index.htmlin a browser for the designed offline guide covering both halves (client integration + Admin Hub), with diagrams and copy-paste snippets. The linked HTML guides cover the client integration; the Admin Hub is documented in the packageREADME.htmlandindex.html.
Requirements and scope¶
Requires a PlayFab title and the separate PlayFab Unity SDK. PlayFab usage and optional Azure/platform services can incur charges. Legacy JavaScript CloudScript is PlayFab-hosted and does not require an Azure subscription. Gameplay policies and UGC moderation handlers are customer supplied.
Read Authentication, Reliability and IAP limits, and Server integration before connecting a production title.
Contents¶
- Getting Started — installation and first login
- Configuration — the settings asset, environments, secrets
- Feature Prerequisites & Setup — per-feature requirements with official links
- Seasons, Group Data, Scheduled Events & Matchmaking Polling — the live-game recipes
- Samples Guide — Login / Leaderboard / Shop in both UIs
- Extending & Customizing — add features, events, your own UI
- Troubleshooting
The 10 managers (quick map)¶
PlayFabHub.Auth · .Data · .Economy (v1+v2) · .Leaderboards ·
.CloudScript · .Social · .Analytics · .LiveOps · .Notifications ·
.Multiplayer — every call returns HubResult<T> (one Ok/Error object, no
callback pairs); cross-cutting signals on the PlayFabHubEvents bus. Full API
table with snippets: see the package README.html.