Feature Prerequisites & Setup¶
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Use the per-feature PlayFab setup guide for the complete configuration and verification steps for every shipped feature. Start with Getting started for SDK installation, settings assets, and your first login.
The Client Setup and Admin Health Check panels perform partial local and title checks. Passing a check is not proof of permissions, platform integration, receipt fulfillment, or end-to-end feature readiness. Some editor recommendations predate this guide; follow the feature guide for current requirements.
Essential distinctions¶
- ClientDirect leaderboard score writes require
AllowClientToPostPlayerStatistics; leaderboard reads and server-written scores do not. The default CloudScript mode requires your own validated handler. - Google/Apple receipt helpers use PlayFab's remote Legacy Economy v1 validation APIs, without a custom receipt-validation CloudScript. Economy v2 real-money redemption is not included.
- Unity Mobile Notifications alone does not supply Android FCM registration tokens. Use a native push integration and configure the matching PlayFab push channel.
- Configure and publish the appropriate catalog, currencies and prices. Economy v1 and v2 have separate inventories and balances.
- Verify profile permissions, group roles, deployed handlers and matchmaking queue rules with ordinary player accounts.
See Authentication, Reliability and IAP, Server integration, and Troubleshooting for detailed integration contracts and recovery steps.